Event Date: 2026-11-19

Ruby Game Dev & AI-Powered Web Scraping

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Ruby Game Dev & AI-Powered Web Scraping

Join us for our next Ruby::AZ meetup at CO+HOOTS in Mesa! This month, we have an exciting double feature exploring two very different, highly entertaining topics: AI-assisted video game development in Ruby, and leveraging LLMs and MCP for automated web scraping.

Talks

Developing a Game in Ruby — Jay McGavren

Jay McGavren, author of O’Reilly’s Head First Ruby, joins us to share the story of creating Super Legally Distinct Pipefitting Brothers—an AI-assisted game written in Ruby and compiled to WebAssembly via Wasmcart (connecting back to Luis Montes’ WASM game engine talk from our July meetup). Jay will walk through the fun, surprises, and developer workflow of building games with Ruby and AI.

Super Legally Distinct Pipefitting Brothers

Web Scraping via LLMs & MCP — Chris Irish

Chris Irish will share a real-world look at using LLMs and the Model Context Protocol (MCP) to scrape Upwork and identify high-value jobs. He’ll touch on the practicalities of disposable, AI-generated scraper code, MCP integrations, and what happens when you let models handle the extraction dirty work.

We’re looking forward to seeing you at CO+HOOTS, Mesa on Thursday, November 19th at 7:00 PM. Come hang out, learn something new, and catch up with your fellow Arizona Rubyists!

Thanks

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